So, new rules done gone and
leaked. (Note: As a reader pointed out, they might be fake as hell. But, seeing as I wrote all these words already, let's pretend I thought that out reasonably and decided to write this anyway) Reading through them, I'm not sure I like 40k anymore, or even understand what 40k's mission statement is.* Before I get into specific rules quibbles, I'd like to explore what exactly draws (or, ahem, drew) me to 40k, and why I believe it has become the industry standard in the tabletop gaming market.
My first gaming hobby was, like many of you, trading card games. Working at a game shop, I played pretty much every new game that cropped up, but it was always Magic that I really wanted. I'd buy poly-bagged issues of Scrye Magazine because they came with promo cards for new TCG's. These wondrous artifacts always piqued my interest (Ooh, look how many stats this guy has! +4 Engineering!), but I never fell in love with these upstart games the way I did with Magic. They were just too hard to actually play. (Oh crap, what does Engineering do again? A bonus to Cartography, right?)
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Haha, Shadowrun. Sweet. |
Now, please understand that I'm not a complete fool. Being an accounting major means that I'll probably do more algebra today than many of you have done since high school. I'm not opposed to math or analysis whatsoever.** But when I want to play a game, I want to
play a game.