Tuesday, May 29, 2012

Necromorial Day Weekend

    Howdy out there folks of the nightmare-o-net. It's Frank from Just a Rhino again. Now recently we celebrated Memorial Day Weekend, and if your Memorial Day was anything like mine it was FRAKING HOT! And instead of standing in the hot evil sun next to a hot grill me and the LGS crew decided to beat the heat with some INTERIOR GAMING!
    Yeah inside is the good side. And for the special holiday weekend we started off our Necromunda Campaign! Necromunda as you may or may not know is the fast paced game of English ladies! 
No wait that's soccer....or lacrosse...




Quiditch?


    I don't know, anyway Necromunda is a 'gang' based skirmish game, pitting your crew of criminals against everyone else's, in a mad fight for creds, territory and YOUR LIVES! (OMFG!)Your gang is comprised of your gangboss a few 'Gangers' and the ubiquitous redshirts called 'jeuves' who are the 'pledges' of your gang, doing a lot of the dirty work to eventually become a full fledged gang member. After each battle wounded gangers recover (or die, or lose fingers, or legs, or eyes, or other crazy stuff) and your gang leans on some squares for enough food to refit their weapons and feed themselves. Any left over cash can be spent by the gangboss on new gang members, weapons, or special RARE items which cover everything from A Power Sword to a FRAKIN' PARACHUTE! Also each member of your gang levels up over time gaining new skills and stats which sometimes can get out of hand. 
    But the game is always a total blast. The learning time for the game is anywhere between 30 secs for avid 40k players to 30 mins for a lot of others. The game moves quickly with each side running, diving, shooting and hiding in the deteriorating bowels of the giant hive-spire. Sometimes games end prematurely when some cowardly (or smart) gangs hoof it after loosing a few of their boys. This mechanic is actually one of the saving graces of the game.
Your Gang Can Be Grrls Like This.
    After you 'lose' 25% or more of your gang your leader (if standing) must take a Leadership test or you automatically book it back to your own turf. This seems silly when games can end literally before they start (See Shootout followed by one side auto-running due to having no standing fighters) but most of the time it cuts the games down to just enough turns to be interesting and frantic, but not so long that you're looking at your watch. The book keeping for the game sometimes takes longer than the game, but I'd say half the game is leveling up your dudes and collecting extortion money and buying better gear for your boss. 


    Although I'm saving the best for last one of my other favorite bits about NecroFUNda is that theres' a lot of very cool missions included in the rule book, it really keeps things interesting after a few 'gang fights' in a row, there's even a special scenario for rescuing your captured gang members. But my favorite has got to be Shootout: a Wild West gunfight complete with walking straight at your enemy and seeing who goes for their guns first, and then all hell breaks loose. 
     I said I'd save the best for last, and I did: It's Free! The whole game book and Extra rules and junk are all on GW's website ready for your to download.  And if you're an avid 40k player or member of a local gaming club or store you've probably got enough terrain to mash together the tallest buildings you have into a pretty clustered and fun table. Obviously this game and all the other 'skirmish' based specialist games (Mordhiem, Gorkamorka, Blood Bowl) is best played using the Campaign rules and running your crew against at least 4 other players gangs. 



Bottom Line, Give it a Try. Grab some guardsmen and some cardboard buildings and Get Rich...



...Or Die Trying.

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