Monday, October 3, 2011

A Sister by any other name...

Two Posts in one day? You guys must be lucky. But don't get too excited it's more Sisters of battle stuff. These are all test models from myself. Hammering out which color schemes I want to use on my Sisters.
Scheme 1: Really Red and Boney Bone
I'm not too fond of the first one, it seems a bit bright for a 40k army (Hardy har). Which is also probably why it's the least finished.










Hit the jump for three more schemes!

Tuesday, September 27, 2011

SISTAZ of Battle Part 1: A Crisis of Faith


The new Sisters of Battle codex hit the news stands about a month ago now. This has given me some time to really find out what the book does and doesn't have going for it.

















It seems like many people have given the book a very rough handling.
(like Games Workshop! -Rimshot- )
It's true the book, is a lot different than it used to be. But people yelling
"OMG SELL YOUR SISTAZ NOW OFMG!"
is really uncalled for, especially when they were doing that before the 2nd part of the codex was even out...
An informed opinion I'm sure.
Also, people seemed to gain a lot of knowledge about how bad sisters were NOW, even though they had exactly ZERO previous experience with the Codex...
An informed opinion I'm sure.
Well now that that's out of the way..
Instead of going and drilling to death individual unit reviews I'll stick with making a general list of Pros and Cons in-relation to the old book addressing the biggest complaints I've seen circulating.

Monday, September 26, 2011

Dreadfleet Preview

So, there's this new GW thing. It's called 'Dreadfleet', and it looks pretty cool. There's a 10-minute video hosted by Phil 'Dank Budz' Kelly detailing all the ins and outs. Because it's GW, an over-acting pirate tells you in harsh pirate language how cool every ship is, and how super spooky it is that ships can be made of ghosts. The goods are about 9 minutes in though, as you'd expect. And if you're a gamer, you know 'the goods' are: What do we get?' We love our fluff, aye, but we'll not spill our purses unless you tell us how many models we get! I'll embed the video at the end, feel free to watch it, but be aware that your host is HIGH AS HELL.




HIGH AS HELL, BRO



Sunday, September 25, 2011

3rd Annual: Texas Tag-Team Tournament

There comes a time every year when everyone at the local gaming store feels the pressure.
The pressure of having to find the perfect partner for the "Texas Tag Team Tournament!"
And I'm not immune to such pressures, every year I try to become inspired by my own personal Heroes.....
....The Legion of Doom.






















What would you do Hawk and Animal?!
No, elbow drops aren't the answer this time.
Despite their council I have yet to capture Tag-Team glory in the 41st Millennium.
But NOT This Year!
This year I've been grooming a new dark apprentice to stand at my side and claim victory...and destroy the Jedi once and for all!
However, having 6'' spiked shoulder-pads and an evil manifesto against space samurai isn't enough, at least not when it comes to 40k, so we'll also need the perfect Army List to bring down the house! A "5 Moves of Doom" if you will.


Saturday, September 24, 2011

From The Depth of Local Gaming!

Every weekends friends get together to do things with and to each other (if you're lucky.)
I seem to spend many of my weekends hunched over a gaming table making many bad long term life choices at once. Which is why so often after weekly gaming we retire to the bar, for some much needed emotional salve on our sore emotion anuses.....emotionally!
This weekend was no different. However, this weekend stood out with a break in form of having a rather large mega-battle, pitting forces of the Imperium against the:
"RUINOUS POWERS OF CHAY-OAS!"
The powers, ruinous as they may be, consisted mostly of . Orks, Dark Eldar,...and 1 Chaos Marine player (who wasn't foolish enough to not run Space Marine formations and use Chaos models).
As I have recently sold my most precious Ork army, I decided I would need something fancy to put together during the week to have for Saturday. A trip to Toys "R" Us and the Hobby Store later.... This came a rolling out of my workshop


















Thursday, March 10, 2011

Grey Knights

I think a lot of the grey knight models are very cool.
The dreadknight reminds me more of that robot from the matrix, or some sort of anime mech than it does a dreadnought, but that's ok.
The models I really don't care for are the terminators.
It seems like they put their crotches in the wrong place, like their hips are too wide and the crotch is too high up. I don't know, maybe it's just me but it does seem like there's a bit of a proportions change from the plastic termies. And they need more details, like seals and tabards and censures (sp)

I like the power armored GKs, even if GW painted them like a horses@$$.
Also some of the poses on the Power armored ones really make you wonder. The storm bolters are SO HUGE, it's almost impossible for me to believe that they could wield 2 handed weapons. They bolter would just run into their chest and they couldn't really swing back.
They are also holding some demon heads? Aren't demons incorporable (or whatever) wouldn't they just disappear to the warp when they die? That last one is pretty nit-picky, but hey.

I think the worst model they came out with is Driago, don't get me wrong, he's got lots of awesome detail, that I feel is appropriate for a grey knight master, however look how he's standing and holding his sword. Stand up and act that out, and tell me if that's something you don't feel awkward doing. But I guess they can't release models that aren't pointing with power swords and screaming.

Tuesday, August 10, 2010

The Incredible Space Hulk















You know, this game might be like 25 years old. But, there's a reason people still talk about it, And I think I can tell why.

It's fun. Really damn fun. Like the kind of fun you might hi-five another person over.
Yeah, that much fun.

To be honest Space Hulk has always looked the same way to me, before I played it. And if you haven't played it, then let me show you what it looks like.























Wow, that looks like a fucking science project. It looks like you'd never even get to the point where whatever is happening there is happening. There are like a million tiny pieces everywhere. Fuck this shit, lets play scrabble.

So, if you've braved the cavernous reaches of the space hulk, or if your friend was somehow able to rope you into playing. You find something out really fast. There are like 4 total rules. After only a few turns of play you've got a complete handle of whats happening. And what is happening? Well...

As the Space Marine player you take control of a squad of real mo'fos who have to do a variety of missions within the derelict space-catastrophe-craft "Space Hulk."
If you're the aliens, your job is just to use your massive waves of blood thirsty razorblade monsters to stop the space marines.
Here's a feel for what it's like.


Yeah, look at that crazy shit!
The true strategy and fun of Space Hulk comes from the fact that the games is supremely simple, but because of the narrow board spaces a tactical player can get a lot of things going to their advantage. Like the closer a space marine gets to a corner, the more dangerous it becomes because an alien could just leap up out of there and cut their faces off .

That's another thing about Space Hulk that's great. Within the first few mission turns it will seem like the space marines have it made, they have guns and the aliens do not. And the aliens will have to traverse long lonely hallways to get to the space marines.
But once they get to the marines, the marines are brown bread.

The current iteration of the game comes with 9 missions. That is 8 more than Risk.
But because of the limited nature of it's release you're going to be paying over $120 for it on ebay. If you're into 40k, this is a MUST have. If you're into awesome analog entertainment with amazing quality game pieces and game play. You also need this.
If you know someone who has Space Hulk sitting in their basement and you've never agreed to play it with them, go do that. NOW.